("Player's occupying region" means a region where a player can cover without being disturbed by the other players. These regions are similar to Voronoi cells in a Voronoi diagram, if all players are in stationary state at a certain moment.)
The contents of the numerical calculation may be meaningless to inexperienced people.
I recommend them only to look at images.
The numerical calculation is not complicated.
The calculation scheme used is the 2D version of the 4th order Runge-Kutta method. (undergraduate level?)
Again I write, considering the velocity of the players, player's occupying region is far from Voronoi cell.
As an alternative to the Voronoi diagram, I suggest to illustrate regions (boundary lines) that players will cover a few seconds later.
The contents of this article are as follows.
- Reproduction of a Voronoi diagram
- When there is initial velocity
- Calculation of collision boundary line from model speed
- Practical figure?
Figures in this articles is made with this program (jupiter notebook) on google colaboratory.